Computer Animation and Virtual Worlds Volume 22,�Issue 1
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Issue Date January 2011
Category 3 issues per year
Language English
Peer Reviewed Academic Journal

Computer Animation and Virtual Worlds Volume 22,�Issue 1

Author/Writer: John Wiley & Sons
Introduction

With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
Computer Animation & Virtual Worlds�is the first journal to address this global thematic of the Virtual Worlds. This thematic has been subdivided into 6 areas:
Computer animation
Embodied agents
Virtual Environments
Augmented Reality
Virtual Life
Visualization

Keywords
computer animation virtual life visualization virtual environments embodied agents
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About the Author
John Wiley & Sons
John Wiley & Sons

John Wiley & Sons, Inc., also referred to as�Wiley is a global�publishing company�that specializes in�academic publishing�and markets its products to professionals and consumers, students and instructors in higher education, and researchers and practitioners in scientific, technical, medical, and scholarly fields. The company produces books, journals, and encyclopedias, as well as training materials, and educational materials for undergraduate, graduate, and continuing education students.