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Image and Geometry Processing for 3-D Cinematography

Description

 

The book presents an overview of 3-D cinematography, the science and technology of generating 3-D models of dynamic scenes from multiple cameras at video frame rates. The book covers recent developments in computer vision and computer graphics that have made 3-D cinematography possible, and reviews the challenges and open issues that need to be addressed in future work. Important applications areas are presented, including production of stereoscopic movies, full 3-D animation from multiple videos, special effects for more traditional movies, and broadcasting of multiple-viewpoint television.

 

The book brings together researchers and practitioners from computer graphics, computer vision, broadcasting and motion pictures, to offer a broad perspective on all current areas of research related to the production of high quality 3-D models of live-action scenes.

Keywords

3-D Cinematography Stereoscopic Cinema Stereo-Specific Processes Three-Dimensional Perception Visual Fatigue Monoscopic Depth Cues Stereoscopy Stereopsis Conflicting Cues Inconsistent Cues Horizontal Disparity Limits Vertical Disparity Vergence-Accommodation Conflicts Right Shooting Geometry Depth Distortions Floating Window Proscenium Arch Window Violations Rectification of Stereoscopic Movies View Interpolation View Synthesis Disparity Remapping Asymmetric Processing Proscenium Rule Stereoscopic Scenes Ray-Space Representation FTVSystem FTVSystem 2D/3D Display Ray-Based Image Engineering Reflectance Model Computational Algorithm Skeleton Cube 3-D Reconstruction Depth-From-Stereo Soft Visibility Image Morphing Spatial Transformations Image Deformation Model Rendering

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