Avoid obvious pitfalls and learn from the masters with key insights, such as:
* Why good leaderboards shouldn’t feature the Top 10 players.
* Most games are played as an excuse to socialize, not to achieve.
* Status is worth 10x more than cash to most consumers.
* Badges are not enough: but they are important.
* You don’t need to offer real-world prizing to run a blockbuster sweepstakes.
And learn even more:
* How to architect a point system that works
* Designing the funware loop: the basics of points, badges, levels, leaderboards and challenges
* Maximizing the value and impact of badges
* Future-proofing your design
* Challenging users without distraction
Based on the groundbreaking work of game expert and successful entrepreneur Gabe Zichermann, Game-Based Marketing brings together the game mechanics expertise of a decade’s worth of research. Driven equally by big companies, startups, 40-year-old men and tween girls, the world is becoming increasingly more fun.
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